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Grade 9: Coding for Gaming: Major Lazer
Module Overview
Module Overview (0:23)
Bootcamp
Bootcamp
Background
Background (1:10)
Project 1 - Launch & Load
Project Description (0:13)
Material Required (0:11)
Step 1 - Open the website (2:11)
Step 2 - Open the project (0:58)
Step 3 - Add Background (2:09)
Step 4 - Add an actor (3:10)
Step 5 - Code for the Good Ship (2:56)
Step 6 - Add function FLY (1:52)
Step 7 - Code for the FLY function (2:51)
Step 8 - Play the FLY (0:56)
Step 9 - Costumes for Explode function (2:11)
Step 10 - Code for Explode (2:56)
Step 11 - Add Variable (2:24)
Step 12 - Show Health (3:13)
Step 13 - Actor follows mouse (4:53)
Step 14 - Add another actor (2:30)
Step 15 - Code for Bad Ship (2:15)
Step 16 - Code contniues for Bad Ship (2:59)
Step 17 - Glide the Bad Ship (3:16)
Step 18 - Add actor and save game (2:29)
Journal
Project 2 - Fire Away!
Project Description (0:14)
Materials Required (0:11)
Step 1 - Open the website and Login (2:07)
Step 2 - Open the previous project (1:28)
Step 3 - Code for Green Laser (1:41)
Step 4 - Fire the Green Laser (3:19)
Step 5 - Gain Points (1:57)
Step 6 - Code the Bad Ships (1:54)
Step 7 - Code the bad ship cont. (2:05)
Step 8 - Add another actor Red Laser (1:18)
Step 9 - Code the Red Laser (2:34)
Step 10 - Code the Red Laser continues (2:46)
Step 11 - Good Ship touches Red Laser (3:35)
Step 12 - Good Ship touches Bad Ship (1:22)
Step 13 - Hide Laser when Good Ship explode (2:24)
Journal
Capstone
Capstone Statement (1:11)
Capstone Journal
How Did I Do? & Self Assessment
Journal
Share your experience with the WORLD!
Experience Sharing Video (1:57)
Step 5 - Code for the Good Ship
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